Politics
The Laws
Every Law in Diplomatic Immunity: what it does when it passes, and how the vote works.
Propose one in your Evening for the $1M filing fee. Everyone votes at once; more than half passes, ties fail. Three Laws stand at most; a fourth pushes out the oldest. Voting rules.
Legalise SmugglingLawSmuggling crimes generate no Heat for players with Immunity.
Legalise GraftLawGraft crimes generate no Heat for players with Immunity.
Legalise ViceLawVice crimes generate no Heat for players with Immunity.
Legalise MuscleLawMuscle crimes generate no Heat for players with Immunity.
CrackdownLawName a crime type when this passes. Those crimes generate +1 Heat.
Persona Non GrataLawName a player when you propose this. While this Law stands they have no…
Diplomatic ReconciliationLawAll players regain Immunity.
AmnestyLawEvery player's Heat becomes 0.
Sunshine LawLawAll Rap Sheets are kept face up.
Extended PrivilegesLawHeat Limits +1 for players with Immunity.
Zero ToleranceLawHeat Limits −1 for everyone.
Free PressLawLeaks give 2 Heat instead of 1.
Gag OrderLawLeak and Tip-Off cannot be played.
Anti-Corruption CommissionLawGraft crimes cannot be Covered.
Term LimitsLawWhen this passes, discard every other Law.
Hospitality BudgetLawEach Morning, every player with Immunity gains $1M.