Terms
Glossary
- Afternoon
- The middle step of your turn: commit crimes one at a time, or Lay Low to cool 2 Heat.
- Anytime card
- A card playable on any turn, including during votes and reactions: Leak, Shred, Repeal.
- Bend and Cost
- What a character breaks and what they pay in. Shared by both diplomats on a board.
- Burn Bag
- Any phase of your turn, as often as you like: discard any three cards, draw one from either deck. Free.
- Cover
- A Street card that cancels the printed Heat of a crime of its type (or any type, for a wild Cover). Played after the reactions, once you know your Heat.
- Crime
- A Street card with a type (Smuggling, Graft, Vice, Muscle), a payout and a Heat value. Committed in your Afternoon; goes into your Rap Sheet.
- Deny
- While Departing, pay $10M to cancel a Tip-Off played on your Departure.
- Departure
- One of nine ways out of the country, always available. Your Goal names the three you may use. Booked in your Evening once your Goal is met.
- Departure card
- Nine Maneuvers that share the Departures' names. Each has an ordinary use and waives its door's price when you book through it.
- Dirty Trick
- A Street card that acts on another player: Leak, Tip-Off, Frame, Shred and the rest.
- Evening
- The last step of your turn: one political move. Propose a Law, play a Maneuver, pay Hush Money, book a Departure, or pass.
- Favor chip
- Your word, one per player, with your character's face. Given in any deal; cashed by the holder as "Vote with me" or "Take it back".
- Goal
- Your secret win condition, one of twelve. Taken at setup, revealed when you book a Departure. Names your three doors.
- Headline
- A card flipped at the start of each round that changes a rule for the whole table. Twelve Headlines are the game clock.
- Heat
- Suspicion. Crimes add it, Mornings and Laying Low remove it. Reach your Limit and it is a Scandal.
- Heat Limit
- 5 with Immunity, 3 without. Characters, Laws and Headlines modify it. Changes apply immediately.
- Hush Money
- Evening: pay $3M to the bank to remove 1 Heat.
- Immunity
- The chip that gives you a Limit of 5. Lost to Persona Non Grata, or given up to Defect or enter Witness Protection.
- Law
- A Politics card proposed in your Evening for a $1M filing fee and put to a vote. At most three Laws are in effect; a fourth pushes out the oldest.
- Lay Low
- Afternoon alternative to crime: remove 2 Heat.
- Leak
- Anytime: a player of your choice takes 1 Heat. Five in the deck. Lands on Departing players too.
- Maneuver
- A Politics card played in your Evening for its printed price. No vote.
- Morning
- The first step of your turn: the first player flips the Headline, everyone cools 1 Heat and draws 2.
- Overtime
- An extra round with no drawing when someone is Departing as the clock runs out.
- Passport
- The Diplomatic Passport: the one-time purchase for the online game. No ads in the phone editions, cosmetic extras, your name in the credits. No effect on play.
- Persona Non Grata
- A Law naming one player, who loses Immunity while it stands.
- Rap Sheet
- Your face-down pile of committed crimes. Many Goals count it; a Scandal halves it.
- Recall
- Your third Scandal. You are out of the running but still vote and can still be bribed.
- Round
- Every player taking one turn. One Headline per round.
- Scandal
- Reaching your Heat Limit: Heat to 0, lose half your money and half your Rap Sheet, take a token.
- Shred
- Cancels a Leak or Tip-Off aimed at you or your Departure.
- Signature
- Each diplomat's once-per-game move. Discard the Signature chip when used.
- Tip-Off
- React: cancels a crime as it is committed, or a Departure. Three in the deck.